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Pull requests: bevyengine/bevy
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Remove queue text
A-Text
Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22051
opened Dec 6, 2025 by
ickshonpe
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Adds ViewportCoords Scene to examples/testbed/ui, Removes viewport_debug example
#22050
opened Dec 6, 2025 by
kfc35
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UI per text section picking
A-Picking
Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22047
opened Dec 6, 2025 by
ickshonpe
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Add Make things move and change over time
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_gltf settings that control when animation players and targets are created
A-Animation
#22046
opened Dec 6, 2025 by
greeble-dev
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enable easier modification of image samplers in image loaders
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22042
opened Dec 6, 2025 by
ChristopherBiscardi
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Use mesh bounds center for transparent/transmissive sorting
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22041
opened Dec 5, 2025 by
venhelhardt
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Add support for normal maps, metallic-roughness maps, and emissive maps to clustered decals.
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22039
opened Dec 5, 2025 by
pcwalton
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Font weight support
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
#22038
opened Dec 5, 2025 by
ickshonpe
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add missing A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Iterator::size_hint overrides, most of which cause ExactSizeIterator::len to panic
C-Code-Quality
#22035
opened Dec 5, 2025 by
JonasJebing
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Solari: More accurate ReSTIR DI resampling
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
CI: can filter jobs to run depending on modified files
A-Build-System
Related to build systems or continuous integration
#22032
opened Dec 5, 2025 by
mockersf
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Support non-sRGB image formats for Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderTarget::Image
A-Rendering
#22031
opened Dec 5, 2025 by
bonsairobo
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Add subtrait for reborrowing SystemParam types
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Blocked
This cannot move forward until something else changes
#22029
opened Dec 4, 2025 by
ecoskey
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Increase the number of supported clustered decals if the Drawing game state to the screen
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
PARTIALLY_BOUND_BINDING_ARRAY wgpu feature is present.
A-Rendering
#22028
opened Dec 4, 2025 by
pcwalton
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Replace path canonicalize with our own version.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22026
opened Dec 4, 2025 by
andriyDev
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Add subtrait for reborrowing QueryData types
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22025
opened Dec 4, 2025 by
ecoskey
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Update size and metrics after Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
set_rich_text in TextPipeline::update_buffer
A-Text
#22021
opened Dec 3, 2025 by
ickshonpe
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Release the asset infos lock before acquiring the file transaction lock.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22017
opened Dec 3, 2025 by
andriyDev
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Configurable Asset Storage
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#22015
opened Dec 3, 2025 by
brianreavis
•
Draft
Doc trivial ecs unsafe
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22014
opened Dec 2, 2025 by
hymm
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Support MainPassResolutionOverride for Atmosphere
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
#22013
opened Dec 2, 2025 by
jannik4
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