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10 changes: 5 additions & 5 deletions src/state/src/state_syncer/state_syncer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -356,7 +356,7 @@ void StateSyncer::MoveSoldier(PlayerId player_id, int64_t soldier_id,
"Soldier with id " +
std::to_string(
state_soldiers[static_cast<int>(player_id)][soldier_index]
.id) +
->GetActorId()) +
" must be alive in order to act");
return;
}
Expand Down Expand Up @@ -400,7 +400,7 @@ void StateSyncer::AttackTower(PlayerId player_id, int64_t soldier_id,
"Soldier with id " +
std::to_string(
state_soldiers[static_cast<int>(player_id)][soldier_index]
.id) +
->GetActorId()) +
" must be alive in order to act");
return;
}
Expand Down Expand Up @@ -465,7 +465,7 @@ void StateSyncer::AttackSoldier(PlayerId player_id, int64_t soldier_id,
"Soldier with id " +
std::to_string(
state_soldiers[static_cast<int>(player_id)][soldier_index]
.id) +
->GetActorId()) +
" must be alive in order to act");
return;
}
Expand Down Expand Up @@ -494,7 +494,7 @@ void StateSyncer::AttackSoldier(PlayerId player_id, int64_t soldier_id,
"Enemy soldier with id " +
std::to_string(
state_soldiers[static_cast<int>(player_id)][soldier_index]
.id) +
->GetActorId()) +
" must be alive to attack it");
return;
}
Expand All @@ -504,7 +504,7 @@ void StateSyncer::AttackSoldier(PlayerId player_id, int64_t soldier_id,
"Cannot damage invulnerable soldier with id " +
std::to_string(
state_soldiers[static_cast<int>(player_id)][soldier_index]
.id));
->GetActorId()));
}

state->AttackActor(player_id, soldier_id, enemy_soldier_id);
Expand Down