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@Coccocoahelper
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I added only these because I believe LF/Ornithe mods are currently out-of-scope. Nothririum seems to help quite a bit with performance, and so does EntityCulling (with the PolyPatcher one off). However, there appear to be sign rendering issues with it; the original suggests to toggle off "Smart Animations", and I most likely have them on. If so, I will disable it, and report back.

Apologies for such a convoluted pull request description.

I added only these because I believe LF/Ornithe mods are currently out-of-scope. Nothririum seems to help quite a bit with performance, and so does EntityCulling (with the PolyPatcher one off). However, there appear to be sign rendering issues with it; the original suggests to toggle off "Smart Animations", and I most likely have them on. If so, I will disable it, and report back.

Apologies for such a convoluted pull request description.
@MicrocontrollersDev
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I was considering adding tr7zw's entity culling to the list as well since I believe polypatcher is going to remove their version of it in favor of tr7zw's.

and in general id have to do some performance comparisons myself but with finals these next 2 weeks I wont have time to do so, so dont expect much until after

@Coccocoahelper
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I was considering adding tr7zw's entity culling to the list as well since I believe polypatcher is going to remove their version of it in favor of tr7zw's.

and in general id have to do some performance comparisons myself but with finals these next 2 weeks I wont have time to do so, so dont expect much until after

Alright, thanks!

@Coccocoahelper
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OK, I verified that it is most likely not an issue on my part, and applies to all block entities (chests, signs).

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2 participants