I enjoy programming, computer architecture, shaders and math.
Most of my work has been in Rust, C/C++, Python and various shading languages.
I have done CPU and digital logic in Logic World and VCB.
Previously, I developed games in Godot and Unity.
My work can be found here and on YouTube
| media | description |
|---|---|
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marching_cubes_rs Bitpacked Marching Cubes in Rust + WGSL |
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discrete-logic-simulator Logic simulator for tick based games such as VCB. |
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point_simulation SIMD particle life implementation. |
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RaymarchShader A somewhat optimized SDF rendering shader. |
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rust-raytracing A somewhat optimized CPU raytracer. |





