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ErikBot42/README.md

Hello

I enjoy programming, computer architecture, shaders and math.

Most of my work has been in Rust, C/C++, Python and various shading languages.

I have done CPU and digital logic in Logic World and VCB.

Previously, I developed games in Godot and Unity.

My work can be found here and on YouTube

icons/rust-plain.svg icons/c-original.svg icons/cplusplus-original.svg icons/python-original.svg icons/csharp-original.svg icons/java-original.svg icons/javascript-original.svg icons/lua-original-wordmark.svg

media description
marching_cubes_rs
Bitpacked Marching Cubes in Rust + WGSL
discrete-logic-simulator
Logic simulator for tick based games such as VCB.
point_simulation
SIMD particle life implementation.
RaymarchShader
A somewhat optimized SDF rendering shader.
rust-raytracing
A somewhat optimized CPU raytracer.

Pinned Loading

  1. RaymarchShader RaymarchShader Public

    Ray marching shader in cg

    HLSL 2

  2. discrete-logic-simulator discrete-logic-simulator Public

    Logic simulator for tick based games such as VCB

    Rust 7

  3. game-of-life-fast game-of-life-fast Public

    Game of life using only bitwise operations

    Rust 2

  4. VCB-blueprints VCB-blueprints Public

    My personal VCB blueprints

    4

  5. rust-raytracing rust-raytracing Public

    CPU Raytracer written in rust.

    Rust 2

  6. CrispyPin/ld-49 CrispyPin/ld-49 Public

    Shork Inc

    GDScript 1