Skip to content

Commit 76266f8

Browse files
committed
Adjust preprocessors so SaveMesh class is still compiled
1 parent 0cbaf31 commit 76266f8

File tree

1 file changed

+3
-1
lines changed

1 file changed

+3
-1
lines changed

Runtime/SaveMesh.cs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,6 @@
11
#if UNITY_EDITOR
22
using UnityEditor;
3+
#endif
34
using UnityEngine;
45

56
namespace Zigurous.Graphics
@@ -54,6 +55,7 @@ private void Start()
5455
/// </summary>
5556
public void Save()
5657
{
58+
#if UNITY_EDITOR
5759
MeshFilter filter = GetComponent<MeshFilter>();
5860

5961
if (filter.mesh != null)
@@ -64,9 +66,9 @@ public void Save()
6466
AssetDatabase.CreateAsset(filter.mesh, "Assets/" + filter.mesh.name + ".mesh");
6567
}
6668
}
69+
#endif
6770
}
6871

6972
}
7073

7174
}
72-
#endif

0 commit comments

Comments
 (0)