Raytracer built on top of the PhysX raycasting methods. It is capable of rendering diffuse/specular/reflective/refractive materials.
- Open up the project in Unity Editor.
- Open
simple.unityscene file from the Project Explorer window.
You'll notice that this project adds the Raytracing menu item to the main menu.
- Click
Raytracer Outputmenu item to open the window that will display renderer output. - Click
Renderor pushShift+F5hotkey to initiate rendering process. Note that it can take a while! Duration depends on complexity of the scene and output image resolution. You'll hear beep sound when rendering is finished.
Raytracer Output window will display results of rendering:




