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src/objective-c/README-CFSTREAM.md

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@@ -24,14 +24,14 @@ case of problem and you want to disable CFStream on iOS, you can set environment
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"grpc\_cfstream=0".
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## Caveats
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It is known to us that the CFStream API has some bug which will cause gRPC's CFStream networking
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layer to stall occasionally. The issue mostly occur on MacOS systems (including iOS simulators on
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MacOS); iOS may be affected too but we have not seen issue there. gRPC provides a workaround to this
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problem with an alternative poller based on CFRunLoop. The poller can be enabled by setting
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environment variable `GRPC_CFSTREAM_RUN_LOOP=1`. Note that the poller is a client side only poller
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that does not support running a server on it. That means if an app opts in to the CFRunLoop-based
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poller, the app cannot host a gRPC server (gRPC Objective-C does not support running a server but
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other languages running on iOS do support it).
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It is known to us that the CFStream API has some bug (FB6162039) which will cause gRPC's CFStream
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networking layer to stall occasionally. The issue mostly occur on MacOS systems (including iOS
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simulators on MacOS); iOS may be affected too but we have not seen issue there. gRPC provides a
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workaround to this problem with an alternative poller based on CFRunLoop. The poller can be enabled
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by setting environment variable `GRPC_CFSTREAM_RUN_LOOP=1`. Note that the poller is a client side
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only poller that does not support running a server on it. That means if an app opts in to the
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CFRunLoop-based poller, the app cannot host a gRPC server (gRPC Objective-C does not support running
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a server but other languages running on iOS do support it).
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## Notes
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